VideoGameDev
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Video game development classes
This is a series of 3 talks on how to design your own video game for the personal computer. This is talk 1 of 3.
Talk 1: Game development tools
A programmer’s overview of what sorts of game development libraries and tools are out there, what they do, and how to choose ones that work for you.
Slides: [1]
Talk 2: Game architecture
The basics of what goes into a game, how to organize your code, what the entity-component model is and why it’s awesome.
Slides: [2]
Talk 3: Game performance.
Keeping your frame-rate smooth, common mistakes and design patterns, and what to not worry about.
Slides: [3]